![]() ![]() To progress the fight, the protagonist must keep attacking Sans, as checking reveals that he cannot dodge forever performing any other action besides FIGHT, including skipping/missing the attacks, does not progress the battle, as his dialogue does not appear or advance. After a while, he does his biggest attack, which features elements from previous attacks, as well as new ones, and finishes with a spinning ring of "Gaster Blasters." He also starts to use "Gaster Blasters" more frequently and aggressively, and starts using vertical, red-SOUL "bone slides" in place of the horizontal, blue-SOUL variation he uses during the first half. This results in the famous Game Over screen that is only seen on this occasion.Īfter that, he starts to employ randomly cobbled attacks which switch frequently between different short patterns. He is the only enemy in the game that has the first turn rather than the protagonist, which can catch the unwary off-guard.Įventually, Sans pauses the battle and attempts to offer mercy if accepted, he covers the entire Bullet Board with bones until the protagonist's HP is drained to 0. Sans immediately starts off the battle with his "strongest attack": an array of bones and "Gaster Blasters". Sans uses regular and light blue attacks. Sans often utilizes gravity to make his attacks require platforming skills, such as slamming the protagonist's SOUL against the walls of the Bullet Board and making the protagonist jump through gaps between bones and onto platforms. Undertale Review - Nintendo Switch Update
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